Filed under: game studies, PhD, theory | Tagged: game progression, game studies, pattern building | Leave a Comment »
The Cloven Designer
Part I of my latest game design article The Cloven Designer is up at Sande Chen’s blog Game Design Aspect of the Month . (EDIT: Now you can also read Part II of it.)
Here is a little excerpt that summarizes the basic question of the article:
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The narrator of the story summarizes the arising situation perfectly: “Our emotions lost all their colors and depth, because we felt completely lost between evil and virtue. Both pure evil and pure virtue were against human nature.” (p.89)
Which half of you designed the game?What about games and game designers? Can they make us feel lost between good and evil through their design decisions?
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I’d love to hear what you think about it!
Filed under: game studies, Writing | Leave a Comment »
