Posted on December 27, 2011 by altug isigan
A year ago I wrote an article for a turkish book on digital games. After almost a year of waiting the book has finally been published by the turkish publisher Der Yayınları in İstanbul: Dijital Oyunlar (eds. Gülin Terek Ünal and Uğur Batı).
The title of my article is “Dijital Oyunlarda Oyun Hakimiyeti ve Montaj Sorunu” [Video Game Controls and the Problem of Sequence Motion]. You can read a description of the book here (in turkish).
I hope you enjoy the book (and my article, of course!)
Filed under: books, Game Design, game studies, News, Writing | Leave a Comment »
Posted on September 18, 2008 by altug isigan
Today I was at the local bookstore. As I was looking for a copy of Homer’s Odysseia, I came accross a section dedicated to Orhan Pamuk, the Nobel-Prize winning turkish author. An illustration on the backcover of his book Kar (Snow, published in 2002) suddenly catched my attention. Here it is:
Illustration from the backcover of Orhan Pamuk's novel Kar (Snow) dating back to the year 2002.
The cover artist combined a stylized snowflake with the names of characters and sections in the story. I don’t know wether it was Pamuk’s own idea. But suddenly I heard myself saying: “Stories are like snowflakes: They all look alike, but still each one of them is unique.”
More than that, I think a snowflake model could be useful for game writers that work on stories with “branching” structures.
Filed under: books, game studies, People, theory | Tagged: branching story, game studies, Kar, narrative, Orhan Pamuk, theory | 2 Comments »