We’re in the Game!

It’s official now: Gazimağusa (Famagusta) is part of this year’s Global Game Jam.
The event will take place at the Green Hall Complex of the EMU Faculty of Communication in Gazimağusa between 29-31 January 2010. Participation is free. Tea and coffee will be provided throughout the event.
We expect a lot of participants to show up and [...]

GDAM reboots!

Game Design Aspect of the Month made a reboot to prepare itself for the new year.
The statement on the blog says:

After a very fruitful first year, the Game Design Aspect of the Month editors are preparing for the new year with the goal of building on last year’s achievements and improving GDAM’s features. We want to [...]

On Train

My latest article on the art game Train (Brenda Brathwaite, 2009) has been published at Sande Chen’s Game Design Aspect of the Month.
I hope you’re going to like it!

New Article on Pacing and Rhythm in Games

I’ve put up a new article on pacing and rhythm in games. The article is titled Tense and Tension in Games.
I hope you’ll like it. Don’t forget to leave your comment!

Mature Games podcast at GDAM

Have you lately been following the developments over at Sande Chen’s Game Aspect of the Month (GDAM)? The blog is known for serving as a platform for discussion  for game designer and scholars alike. So far, GDAM featured many articles on subjects like player death, prototyping, and trends of simplicity. This month’s July rally, however, came with the launch of [...]

Latest news over the Langdell issue at the IGDA

Over ay Man Bytes Blog, owner Corvus Elrod -also member of the IGDA Writing SIG executive board- has released his personal statement over the Tim Langdell issue at the IGDA.
As you might now, there has been some unrest among the IGDA membership in regard to Tim Langdell’s business ethics over recent months and the issue became [...]

Selling your board games online?

It seems like this is now possible: Just recently Game Crafter, a site for board game creators has been launched.
It is time you took that game you created and publish it. No more homemade board or cards. You have arrived. Now, publish it!
…they’ve announced proudly.
Indeed everything you need to make or re-make your game is [...]

New Article at Birgün

The turkish daily paper Birgün has decided to devote 8 pages of its coming Sunday edition to video games, video games studies and the issues surrounding the local video game industry.  One of the articles that will be published on Sunday will be mine. [Edit: the article is up now, to read it, pleace click the link [...]

“What’s wrong with me?” Part III: A positive step

I’m happy to announce that the new IGDA Executive Director Joshua Caulfield has started to investigate the problems we faced during the proposal and formation of the IGDA GDSIG. An investigation group with all involved persons has been formed and I believe that Mr. Caulfield will soon ask the sides to represent their views and [...]

“What’s wrong with me?” Part II: The background of the GDSIG approval

The whole story with being forgotten to be invited to the SIG admins mail-list by our ISC-fellows becomes much clearer when we consider the historical context of how the story with the founding of the GDSIG developed.
The proposal for the SIG had been drafted and reviewed by a small and dedicated group of volunteers. It [...]