After some time, I’ve come up with a new game idea. This time it is an experimental game about perspective… here it comes:
Game Idea #46
Cubism
This multiplayer online game starts by presenting an object or human according to rules of classic perspective. However, as more players join the game, the number of vantage points multiplies and starts to “deform” the object/human that the individual player sees. Stylewise, the object/human starts to turn into some sort of cubist painting. As players navigate around the object/human, the changes in the vantage points are reflected onto the representation of both object/human and environment, which turns gameplay into the shaping of an interactive cubist sculpture-world that morphs in real-time.
The game has two experimental goals: On one hand, it is a technological experiment, challenging the capacities of current game engines and graphics programmers; on the other hand it is an experiment on reception, challenging the ways in which players “view” 3D representations, and their notion of interaction.
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