New Saviors! pics…
Filed under: Game Concepts, Game Design, Projects | Tagged: game projects, prototyping | Leave a Comment »
New Saviors! pics…
Filed under: Game Concepts, Game Design, Projects | Tagged: game projects, prototyping | Leave a Comment »
On saturday, I built a first prototype of my search and rescure game Saviors! Today, after some search to find the right material, I built an advanced prototype and I hope that I will soon be able to bring it in front of a group of test players.
Here are a few pictures, enjoy!
Filed under: Game Concepts, Game Design, Projects | Tagged: game projects, prototyping | Leave a Comment »
This evening I did some prototyping for an old game idea of mine, Saviors!
In Saviors! you control a rescue group whose aim is to provide human aid in distaster zones world wide. Your goal is to save the lives of as many people as possible in places hit by disasters such as tsunamis, earthquakes, hurricanes, [...]
Filed under: Game Design, Projects | Tagged: prototyping | Leave a Comment »
Our project IC2010 is about to enter a new stage: With the interview at the turkish fanzine Beneath the Ground, our project has been covered publicly for the first time. We will take this as a chance to create further awareness for our project.
Our next step will be to create a dedicated website/blog for our project. Then we [...]
Filed under: IC2010, News, Projects | Tagged: Beneath the Ground, IC2010, News | Leave a Comment »
So, it’s the last day of the year. Time for a little aftermath.
2008 was a year of awakenings for me. A self-critical process which I entered in summer 2007 reached a point where I feel that I can be happy with how I changed and what the change helped me to achieve. I will continue [...]
Filed under: Anniversaries, Friends, Life, Nostalgia, People, Projects, travel | Tagged: 2008, 2009 | 3 Comments »
I realized that my updates on our work for the Game Design SIG are rather scattered all over my blog and it is difficult for those who are interested in the news to locate them all (due to my poor tagging skills).
But this problem is now solved: I’m happy to announce you my SIG Chronicles [...]
Filed under: Friends, IGDA Game Design SIG, News, Projects | Tagged: IGDA Game Design SIG, News | Leave a Comment »
In their latest article over at the Writers Cabal, Sande Chen and Anne Toole wrote about the importance of a collaborative spirit when several writers work on the same project. I was really surprised to see that I have been mentioned in the article, but then I was very very happy of course!
Since the article [...]
Filed under: Friends, Projects, Writing | Tagged: IGDA Game Design SIG, Sande Chen, The Writer's Cabal | 3 Comments »
The IGDA Game Design SIG initiative arrived at a new turning point. We received a very positive response from IGDA chair Jason della Rocca for our efforts to present a succinct proposal for the SIG. You can have a look at the document by clicking the link below.
http://docs.google.com/Doc?id=dfscf3d9_92f6wxv2gm
We feel encouraged to promote our effort and wish [...]
Filed under: Game Design, News, People, Projects, game studies | Tagged: IGDA Game Design SIG, News | Leave a Comment »
Today was a long anticipated day: Two of my friends whom work with me on the IC2010 project -Barış Parlan (graphic artist) and Cengiz Önkal (programmer)- returned from their military service and it was the first time for almost a year that we could hold a design meeting together! But as you might have guessed already, it was in [...]
Filed under: Friends, IC2010, News, Projects | Tagged: game projects, IC2010, News | 3 Comments »