- Gameplay is a process of mutual structuration between an open text and an implied reader which is being configured as such by this open text.
- Narrarive Articulation via a Point&Click Interface
- Secondary Motion
- Primary Motion
- Things that can make a “healthy” story suffer.
- Structure that fails to produce tension
- Dramatic Structure
- Asymmetric Narrative Role Assignments
- Soccer Dynamics (Events) synthesize to form Character (Story Person)
- Defense Dynamic in Soccer
- Attack Dynamic in Soccer
- Synchronization of Asymmetrically Distributed Narrative Roles in Multiplayer Games
- Core Function and Reward Schedule Combination in Tetris
- Core Function and Reward Schedule Combination in Diablo
- Core Functions: Basic Narrative Units
- schedule of reinforcement




































































































