This week’s game idea comes as the result of a discussion over at the IGDA Game Design SIG mail-list. I had a brief exchange of ideas on how to approach game design patterns and part of the discussion revolved around a rock-throwing example and how a rock could be thrown to the moon. Thinking about the laws of gravity and attraction of mass etc, I suddenly found this week’s game idea… Here comes
Game Idea #31
In Fatal Attraction you are in control of a little spaceship. Your goal is to send it as deep into space as possible, collect items and info and then manage to bring it back to earth. The only means you have to do this is gravity/attraction of mass and a simple propulsion device.
You lose when you’re consumed by the fire of a sun.