Saturday Night Prototyping for “Saviors!”

This evening I did some prototyping for an old game idea of mine, Saviors!

In Saviors! you control a rescue group whose aim is to provide human aid in distaster zones world wide. Your goal is to save the lives of as many people as possible in places hit by disasters such as tsunamis, earthquakes, hurricanes, avalanches or volcanic eruptions.

I tried to figure how I could set up a very simple puzzle based system with an emphasis on limited time. I chose a earthquake scenario in which I had to rescue a family and their dog.

So, here’s the story (picture quality isn’t the best btw, my apologies):

Scene1

An earthquake has struck! We're looking for a family supposed under this debris that was once a building.

Scene2

Where to start digging?

Scene3

Time is limited so we just start from somewhere. Bigger pieces cost us more turns/action points.

Scene4

Hurra! We've found a dog and then a baby!!!

Scene5

Oh, we've found the father! He's breathing, but badly wounded...

Scene6

And there are the legs of the mother... her head and torso are under a pillar, that looks really frightening....

Scene7

We've removed the pillar and the mother isn't as bad as it looked first. Oh and what's that?: We've found the little son of the family!

Scene8

We've sent the son first because the mother is ok and will survive whereas the little boy needs some urgent treatment

Scene9

The remains of our mission... we did a good job, except the poor dog. But it was too late for him already :(

Scene99

Thank you, stranger! We will always remember you!

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