This evening I did some prototyping for an old game idea of mine, Saviors!
In Saviors! you control a rescue group whose aim is to provide human aid in distaster zones world wide. Your goal is to save the lives of as many people as possible in places hit by disasters such as tsunamis, earthquakes, hurricanes, avalanches or volcanic eruptions.
I tried to figure how I could set up a very simple puzzle based system with an emphasis on limited time. I chose a earthquake scenario in which I had to rescue a family and their dog.
So, here’s the story (picture quality isn’t the best btw, my apologies):
An earthquake has struck! We're looking for a family supposed under this debris that was once a building.
Where to start digging?
Time is limited so we just start from somewhere. Bigger pieces cost us more turns/action points.
Hurra! We've found a dog and then a baby!!!
Oh, we've found the father! He's breathing, but badly wounded...
And there are the legs of the mother... her head and torso are under a pillar, that looks really frightening....
We've removed the pillar and the mother isn't as bad as it looked first. Oh and what's that?: We've found the little son of the family!
We've sent the son first because the mother is ok and will survive whereas the little boy needs some urgent treatment
The remains of our mission... we did a good job, except the poor dog. But it was too late for him already :(
Thank you, stranger! We will always remember you!
Filed under: Game Design, Projects | Tagged: prototyping |