It’s been a while since I’ve posted a game idea. So it was about time to come up with something new. Here comes…
Game Idea #43
The Hand is an experimental game that aims to raise questions about choice and authorship in video games.
The player finds herself as an avatar in an open world setting with a third person POV. She can choose items from her inventory to wear or to carry in her hands, she can pick up objects from her environment, she can walk around and explore buildings and space, she can approach NPCs and talk to them etc etc.
However, soon it will be understood that there is another “Will” present in the game: A huge hand, intervening by entering the screen from above if it doesn’t like the decisions the player makes.
The hand would push the avatar around in order to tell her to move on or to make her move into a certain direction, it would “adjust” the avatar to the track it envisioned the player to take, it would deny certain directions completely by blocking the way or it would grab the avatar and place it onto a certain spot in the game world.
But that’s not all: the hand would take away certain items from the avatar’s hand and put them back into the inventory, it would place other items into her hand, it would put back items that the avatar picked up from the environment and shoo the avatar if she continues to pick the same item again. It would get angry if we talk to NPC’s that it doesn’t like and shut our mouth so that the NPC can’t understand what we are saying.
Finally, if the player insists on doing what the hand doesn’t want her to do, she would simply “grab the controller” and move along the avatar by herself for a while. During the period in which the player is stripped from control, she could however “promise” not to do it again and with a bit of begging get back controls. If she fails to keep her promise though, the Hand would keep the controller for longer periods the next time or simply decide that it doesn’t want to play with us any longer.