My new article up at GDAM discusses the problem of mechanics that artificially lengthen gameplay.
It happens all too often that we lose our motivation exactly because of the mechanics that were supposed to achieve such motivation. I believe that one of the reasons for this is that game designers have too much faith in reward systems and do not tie them strong enough to narrative structures that foster a strong sense of game progression. In this article first I address the concept of climbing tension in order to explain the forces behind a strong sense of progression. Later on I give examples from cases in which the climbing tension principle is ignored and what impact this has on player experience.
I hope you enjoy the read!