Game Idea #44

After several months of silence, here come a new game idea. This time I want to present an idea that gradually reveals to the player that the his identity and the world he believes to be real is only a construction. The goal of the game is to create an experience ala the feature film The Truman Show, where the character discovers that everyone around him just poses to animate a world that is basically invented for an audience. Here comes

Game Idea #44

The Truman Show

The Truman Show is the code-name for a game in which we control a character that gradually realizes that his own identity and the characters/environmental setting that he is surrounded with are not his real life but that they are constructed to entertain an online gaming audience. Eventually, the character will seek for the exit from this world to find out who he really is.

At the end, our character will find the data room of this universe. As he deletes the files, the world will be stripped of its textures, NPC’s will turn to poligons, and everything will turn into grey planes and volumes. At the end, our character remains completely alone on a dark screen. He has then the option to dissect himself as well.

Another ending would enable him to turn on everything that he deleted and go back to continue the live the lie, for he has no other life.

I imagine a scene in which the character realizes that he is controlled by the player. He will try to unplug the connector at the back of his neck and the player will “feel” the character through his controller shaking. Once the character is unplugged he will walk violently onto the screen that seperates him from us and try to smash it and swear at us. He will then runaway until he’s being caught by an “agent” and “repaired”.

2 Responses

  1. pretty dark and downputting!

  2. Hehe, exactly! :) Another end of this story would enable the character to decide to accept things as they are, turn on all the data again and continue with life as if it were real.

    Not much better, to be honest :)

    Thanks for the comment, Görkem!

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