Cursor in Fabula

My latest article on Gamasutra, “Cursor in Fabula“, takes a look how point&click interfaces are used in the articulation of narrative elements. After identifying three layers of narrative structure and three types of narrative articulation that take place during gameplay, it goes over to analyze the very simple but intuitive interface design of the Blizzard classic Diablo.

I hope you enjoy the read.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: