Game Idea #45 is inspired by the art of Paula Sanz Caballero. Here comes…
or, The Fabric Nightmares are Made of.
The world of Stitch is an illusionary 3D world in which visuals (textures, characters, figures and ground, UI elements etc) are made of 2D fabric and fibers (wool, cotton, linen etc). Its fabric nature gives it some distinct features that we cannot observe in other video game worlds.
In Stitch, our goal is to find out about the secret of a semi-organic semi artificial smart fabric that killed its creator (a biogenetics engineer with a knack for fashion) and started to build a parallel world made of fabrics and fibers (it felt humans have no taste and thought it must do something about it). We are introduced to this problem as a detective who is asked to solve the murder/suicide (?) case of this fashion designer/engineer (his dead body has been found half flesh half fabric in his lab). Before we realize what is going on, we are absorbed into the world of Stitch during our investigation of the lab. Now we must manage to get out of there, before we can then burn the lab with the “brain fabric” in it and restore world peace.
The world of Stitch consists of two main layers: The Fabric World, and the Undercoat. In the Fabric World we fight against enemies made of cotton, wool, nylon and other fabrics and fibers. Our weapons are needles, scissors, irons etc. We can use zippers to escape into the Undercoat when we find ourselves in a really desperate situation, but we have to remove the zipper before enemies can follow us into it.
The Undercoat is home to the “Fashionistas”, a place where different taste factions can be found that uprised against the “Tasteless Master”. Some of the factions may help you, others may see you as a threat(d?), so being in the Undercoat can be good and bad.
Before we can kill an enemy in Stitch, we have to sew him on a wall or another object to be found in the environment close to the enemy, so that it cannot move freely. We then must cut its head off with a pair of scissors. The best weapon actually depends on the fabric that the enemy is made of: For example synthetic fabrics are very vulnerable to the heat and steam of irons, whereas woolen enemies can be simply “diswoven” into a wool ball if we possess the appropriate weapon (a fish rout like device).
One of the bosses in the game is the Magician, a guy who pulls out pieces of fabric out of his hat. These would instantly become enemies, so it’s very important that we kill a Magician as soon as we see him, or he will constantly produce new enemies and unleash them on us. Magicians are usually very quick and know a lot of pockets to hide in. We can sew a Magician into the pocket though, if we manage to locate his hiding place.
There is no health in the world of Stitch. Instead you must collect patches.
Filed under: Uncategorized