Game Idea #48

The Final Cut

In The Final Cut, you play an actor who is performing on a film set. Your goal is to deliver the required acting performances in as little “takes” as possible. If you forget the script for the particular scene or perform bad for any other reason, the director asks you to perform again, so long until he gets the shot he desires. Unless you perform in all scenes as is being demanded of you, the film remains incomplete.

The game ends when a) the crew runs out of raw film, b) the shooting schedule is violated (there is a limited number of shots that can be made per day), or c) when all scenes are completed within time and raw film constraints.

Your acting performance will be evaluated based on a “cutting ratio”, that is, the amount of shots you wasted with your bad performances compared to the minimum number of shots that were required to complete the film.

The interesting thing about The Final Cut as a game is that it points out the similarities between film-making and successfully completing a sequence of actions in a game. Whereas in a game like Medal of Honour: Allied Assault, failure sends us back to the previous save point until we succeed; upon failure in a film shooting, the director asks us to perform again, until he gets what he wants. This makes me think that we can liken the repetitious gameplay in certain games to the shooting action on a film set.

One thing that is highlighted through this, is the wrong idea of many game scholars in regard to the “linearity” of movies. It becomes apparent that it takes a lot of effort from a film crew to achieve what game scholars criticize as linearity. During shooting, the film is as undecided as a game. The second thing that is highlighted is the opposite: that games may look quite undecided, but that in a lot of them, we re-play in order to make possible (cut together) an “ideal story”. To me this is an important blurring of lines which renders the divide between games and narratives ineffective.

Game Idea #46

After some time, I’ve come up with a new game idea. This time it is an experimental game about perspective… here it comes:

Game Idea #46

Cubism

This multiplayer online game starts by presenting an object or human according to rules of classic perspective. However, as more players join the game, the number of vantage points multiplies and starts to “deform” the object/human that the individual player sees. Stylewise, the object/human starts to turn into some sort of cubist painting. As players navigate around the object/human, the changes in the vantage points are reflected onto the representation of both object/human and environment, which turns gameplay into the shaping of an interactive cubist sculpture-world that morphs in real-time.

The game has two experimental goals: On one hand, it is a technological experiment, challenging the capacities of current game engines and graphics programmers; on the other hand it is an experiment on reception, challenging the ways in which players “view” 3D representations, and their notion of interaction.

Selling your board games online?

It seems like this is now possible: Just recently Game Crafter, a site for board game creators has been launched.

It is time you took that game you created and publish it. No more homemade board or cards. You have arrived. Now, publish it!

…they’ve announced proudly.

Indeed everything you need to make or re-make your game is online. Just put together the pieces, upload your own stuff if you want. That’s all. Then you are ready to publish your game and… sell it. Yes, sell it, online.

Raph Koster puts it best: Now we have Cafepress for board games :)

Did you say Manifesto?

Today I was doing a little research for a future article which probably will take a closer look at game manifestos and the question of art games. While I was looking for useful resource, I tossed at this:

A compilation of manifestos from all over the world, in alphabetical order. This is such a treasure! It’s huge and will take days to complete reading, but after that I’m sure I will have a deeper understanding what moved people and made them say “Enough! We want a change!”

So, why don’t you have a look at it too?

Game Idea #20

Fine! I arrived at game idea #20. Not bad I must say. Six more ideas and half of the task will be accomplished.

This week’s game idea is an adaptation of Italo Calvino’s Il Barone Rampante. Read on.

Game Idea #20

Trees

In Trees you are in the role of a 18th century baron who, after a heartbreaking family issue, decides to spend the rest of his life up on trees. The ultimate goal of the game is to create the biggest possible network of trees to ensure that you can continue with your unusual lifestyle.

The game starts in a small village in Italy. After an argument with your father, you climb up a tree and say that you never touch the ground again. Everyone’s laughing at you, but after a few weeks they start to understand that you were serious. You create yourself a habitat on trees and as you discover your new world you meet interesting people such as an outlaw, a bohemian countess, gypsies, hunters etc.

One of your goals is to find new tree-routes that allow you to travel over huge distances. Sometimes you need to find seeds for types of trees that grow fast so that you can bridge gaps between forrests. Each time you connect to a new isles of trees, you also unlock new encounters with new characters. You will aid the Robin Hoods of your time, fall in love with gypsies, and try to win the heart of the countess so that she decides to come up to trees and live with you. 

The game ends if you touch the ground for any reason.

Game Idea #19

Game Idea #19

Paradice

Paradice is an arcade game about a snowman who wants to reach the Antarctica to find eternal peace.

The game consists of several levels in which the player must collect a  number of snowballs and other items without being caught by a group of humans that chase him with shovels. This is a tricky task, not just because the shovelers co-operate in chasing the snowman, but also because as time passes by, the sun comes up and it gets hotter, causing our snowman to melt down. The snowman will be defeated if he melts down before accomplishing his goal (or if he gets caught by one of the shovelers). However, power-ups will reverse the situation and freeze the shovelers and once our snowman catches them, they are sent back home in front of a chauminee, where it will take some time until they normalize and come back to chase him.

Paradice is a simple game of the Pacman tradition and it is supposed to help us to kill a few minutes inbetween work to get a moment of relief.

Game Idea #18

This weeks idea is reserved to one of the heroes of my childhood: Tarzan. I was lucky enough to watch almost all of the movies which featured Johnny Weissmüller as the legendary king of the jungle. Maybe the time has come to make a game for this character with the signature cry! Here comes…

"COMMUNICAAAATIOOON!!"

"COMMUNICAAAATIOOOON!!!"

Game Idea # 18

Tarzan

Tarzan is a TPS in the settings of an African jungle. You control Tarzan, the king of the jungle, and protect your family (your wife Jane, + your son and daughter), the natives and all the animals from the evil intruders who dared to disturb the peace of your kingdom. Your ultimate goal is to drive them out and restore the order of the jungle.

Next to all typical types of moves in a TPS (think of Lara Croft, Spiderman or Max Payne), in Tarzan you can move your character quickly trough the jungle by using rope-like plants or by swinging from tree-branch to tree-branch. These are tactical elements which give you an advantage over your enemies which rather move on the ground of the jungle. Since you are Tarzan, a human raised by animals, you also have psionic powers which enable you to control animals and let them carry out certain actions. You will make use of the abilities of birds, mammals or reptiles which will all be of help to you as you must solve certain puzzles while you try to beat the intruders.

Tarzan is a world made up of myth and truth, legend and nature, fantasy and reality. You will acrobatic action and pictoresque peace. You battle cry will put its mark onto the jungle.