Game Studies Symposium at Kadıköy

Today I was a moderator at the Game Studies Symposium that took place at TAK (Kadıköy Design Workshop), and I had the honour to sit around the same table with a number of prominent figures from the turkish game studies and game development scene: Kerem Yavuz Demirbaş (IT Kopenhagen, Marmara U.), Tonguç Sezen (Georgia Tech, Bilgi U.), Diğdem Sezen (Georgia Tech, İstanbul U.), and Fasih Sayın (Crytek İstanbul, İstanbul U.). We had an interesting talk about game studies in front of a group of around 100 game developers, game researchers and game enthusiasts. Topics changed quickly and showed great variety, and the audience was keen to jump in with nice comments!

Before and after the event, I find the chance to talk many friends such as Ali Batı (a very talented and successful game developer from İstanbul) and Orçun Nişli (known for his work on the game Monochrome), and also some of the students that I worked together with at the BUG Game Dev Summer School back in 2012: Engin, Furkan, Atakan, Güney and Şan.

The organizer of the event was Güven Çatak, founder and executive at BUG Labs in Bahçeşehir U./İstanbul, in cooperation with Mehmet Kentel from the turkish critical game studies blog Fareler Oyunda. I’m thankful for the good time they made possible for us!

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Back from the Semiotics Congress in Burgos

Between October 16-18 I have been in Burgos/Spain to join a wonderful group of Semioticians from all around the World. I gave a talk on theories of game temporality in game studies, which can be found here.

I had been invited by Rayco Gonzalez from the University of Burgos in behalf of the Spanish Association of Semiotics. I was over the moon to meet semioticians like Bertrand Remy from Paris and Paolo Fabbri from Rome. Lucky enough to walk into a Jean Miro exhibition in the cathedral of Burgos, I also visited the Guggenheim Museum in Bilbao, something I was dreaming of ever since I saw the images of this building that was designed by Frank Gehry.

Beyond that, I liked Spain a lot, and I’d love to go back there again.

Izmir, Izmir University…

After a break of almost 8 months, I’m teaching again. This time I’m a full time assistant professor at the Film and TV department at Izmir University. The department is newly established and it is a nice challenge to be part of the process to make it flourish.

Izmir University is located at Göztepe/Izmir, just a 2 minutes walk from where my parents live and where I grew up. I’m happy to have back this feeling of proximity.

I found a nice place to live, and it looks like my two cats are happy with the place too!

My contract runs until September 2014.

 

The Production of Subject and Space in Video Games

My latest article has been published in GAME, the Italian Journal of Game Studies, along a number of very interesting other articles.

For GAME, go here.

For my article, go here.

Contemporary Screen Narratives Conference

I was in the UK last week to deliver a presentation at the Contemporary Screen Narratives Conference at the University of Nottingham. I had a great time there, meeting a lot of interesting people, and having the chance to meet Henry Jenkins and Jason Mittell in person.

I hope I can be part of such a nice event soon again, and I’m very grateful to the people at Nottingham University who organized this event. Thanks, Anthony and Aaron!

You can find a version of my presentation here on gamasutra.

Narrative Design and Audio-Visual Style in Games

These are the slides of a lecture on narrative design and audio-visual style that I presented last year in December at the METU Informatics Institute Game Aestethics course. I hope you enjoy it!

Global Game Jam 2011!

We’ve been again part of the Global Game Jam this year! Once more we had lots of fun during the 48 hours game development marathon.

The host at our location Gazimağusa was again the Eastern Mediterranean University. 17 people came together to start on a number of project and we were happy to complete one of the projects in time: A game title “Nerdic Geek Jam”; a parody of the 48 hours that a jammer goes through during the Global Game Jam.  The game is far from being perfect, has functionality problems, and most important, there are huge accessibility problems. Yet we see it as a foundation for further development efforts of the game.