Game Studies Symposium at Kadıköy

Today I was a moderator at the Game Studies Symposium that took place at TAK (Kadıköy Design Workshop), and I had the honour to sit around the same table with a number of prominent figures from the turkish game studies and game development scene: Kerem Yavuz Demirbaş (IT Kopenhagen, Marmara U.), Tonguç Sezen (Georgia Tech, Bilgi U.), Diğdem Sezen (Georgia Tech, İstanbul U.), and Fasih Sayın (Crytek İstanbul, İstanbul U.). We had an interesting talk about game studies in front of a group of around 100 game developers, game researchers and game enthusiasts. Topics changed quickly and showed great variety, and the audience was keen to jump in with nice comments!

Before and after the event, I find the chance to talk many friends such as Ali Batı (a very talented and successful game developer from İstanbul) and Orçun Nişli (known for his work on the game Monochrome), and also some of the students that I worked together with at the BUG Game Dev Summer School back in 2012: Engin, Furkan, Atakan, Güney and Şan.

The organizer of the event was Güven Çatak, founder and executive at BUG Labs in Bahçeşehir U./İstanbul, in cooperation with Mehmet Kentel from the turkish critical game studies blog Fareler Oyunda. I’m thankful for the good time they made possible for us!

Izmir, Izmir University…

After a break of almost 8 months, I’m teaching again. This time I’m a full time assistant professor at the Film and TV department at Izmir University. The department is newly established and it is a nice challenge to be part of the process to make it flourish.

Izmir University is located at Göztepe/Izmir, just a 2 minutes walk from where my parents live and where I grew up. I’m happy to have back this feeling of proximity.

I found a nice place to live, and it looks like my two cats are happy with the place too!

My contract runs until September 2014.

 

The Production of Subject and Space in Video Games

My latest article has been published in GAME, the Italian Journal of Game Studies, along a number of very interesting other articles.

For GAME, go here.

For my article, go here.

Finally a doctor!

I’m very happy to announce that I received today my PhD degree in game studies, after a succesful defense of my dissertation titled “Interaction and the Problem of Video Game Narrativity”.

I’m thankful to everyone who contributed in this process, first and foremost my thesis adviser Prof. Dr. Beybin Kejanlıoğlu, the members of my thesis observation committee Prof. Dr. Mutlu Binark and Assoc. Prof. Sevilay Çelenk, and my jury members Prof. Dr Uğur Halıcı and Assist. Prof. Burcu Sümer.

Many people have given me support without even being aware of it, but they took their times to read or comment on stuff I wrote or they inspired me to write stuff that was directly or indirectly related to the content of my thesis: Kerem Yavuz Demirbaş, Assist. Prof. Levent Kavas, Hakan Karahasan, Dr. Gabriele Ferri, Dr. Tonguç İbrahim Sezen, Prof. Dr. Veysi İşler, Assist. Prof. Güven Çatak, Sande Chen, Darren Tomlyn and Richard Terrell (aka Kirbykid).

I’m grateful to all of you!

I dedicate my thesis to Kayhan Önal, Magister Ludi and friend for a lifetime, who is the most passionate player I’ve ever encountered on this planet. Keep playin’!

Now it’s time to celebrate ;)

Contemporary Screen Narratives Conference

I was in the UK last week to deliver a presentation at the Contemporary Screen Narratives Conference at the University of Nottingham. I had a great time there, meeting a lot of interesting people, and having the chance to meet Henry Jenkins and Jason Mittell in person.

I hope I can be part of such a nice event soon again, and I’m very grateful to the people at Nottingham University who organized this event. Thanks, Anthony and Aaron!

You can find a version of my presentation here on gamasutra.

New Digital Games Book Release

A year ago I wrote an article for a turkish book on digital games. After almost a year of waiting the book has finally been published by the turkish publisher Der Yayınları in İstanbul: Dijital Oyunlar (eds. Gülin Terek Ünal and Uğur Batı).

The title of my article is “Dijital Oyunlarda Oyun Hakimiyeti ve Montaj Sorunu” [Video Game Controls and the Problem of Sequence Motion]. You can read a description of the book here (in turkish).

I hope you enjoy the book (and my article, of course!)

Top 5 Member blogs @ Gamasutra

I’m happy that my latest blog on Gamasutra made into the top 5 list of standout member blogs of the week!

I wrote about Games That Can’t Be Won, and you can check out the other standout blogs of the week here.

Global Game Jam 2011!

We’ve been again part of the Global Game Jam this year! Once more we had lots of fun during the 48 hours game development marathon.

The host at our location Gazimağusa was again the Eastern Mediterranean University. 17 people came together to start on a number of project and we were happy to complete one of the projects in time: A game title “Nerdic Geek Jam”; a parody of the 48 hours that a jammer goes through during the Global Game Jam.  The game is far from being perfect, has functionality problems, and most important, there are huge accessibility problems. Yet we see it as a foundation for further development efforts of the game.

Top 5 Member Blog Post at Gamasutra!

My recent article on three-act structure and its usefulness in understanding the narrative structure in video games got featured as one of the top 5 member blogs on gamasutra this week.

There was a bit of critique from readers that the article forced the relation a bit too much, but I’m glad that the gamasutra editors saw the article worthy enough to be regarded among the best articles this week.

You can read the news here.

A comparison of video games and feature films in regard to three-act structure

My latest article on gamasutra questions the usefulness of three-act structure in the narrative design of video games. The article first outlines the basics of the three-act structure. Later on it takes a look at classical coin-op arcade games to draw conclusions on the similarities and differences in regard to plot structure, character development and planting of middle acts.

Read here.