Game Progression: An Analogy

An analogy of game progression based on pattern building units in basic graphic design.

An analogy of game progression based on pattern building units in basic graphic design.

Game Progression, Player Growth and (Im)Balance of Powers

I’ve been working on a chapter of my thesis that attempts to relate game progression with increase in narrative tension. Since I like to prepare slides and visualize the subject matter, I come up with diagrammes. The slide below is a diagram about game progression, player growth and the impact severeness of player interactions.

Game progression, player growth and impact severness of player interactions.

Game progression, player growth and impact severness of player interactions.