New Saviors! pics…
On saturday, I built a first prototype of my search and rescure game Saviors! Today, after some search to find the right material, I built an advanced prototype and I hope that I will soon be able to bring it in front of a group of test players.
Here are a few pictures, enjoy!
In Saviors! you control a rescue group whose aim is to provide human aid in distaster zones world wide. Your goal is to save the lives of as many people as possible in places hit by disasters such as tsunamis, earthquakes, hurricanes, avalanches or volcanic eruptions.
I tried to figure how I could set up a very simple puzzle based system with an emphasis on limited time. I chose a earthquake scenario in which I had to rescue a family and their dog.
So, here’s the story (picture quality isn’t the best btw, my apologies):
Part I of my new article Prototyping: An Odyssey is up on GDAM (Game Design Aspect of the Month). This month’s rally is on Prototyping and so far three game designers have contributed with their articles. The GDAM subjects in the past were 2-3 Hour Games, Player Death, and Trends of Simplicity. There is a lot of good stuff there so please check it out!
Here’s an excerpt from my article:
I must admit that I was enchanted by [the Proteus] myth. It was a wonderful metaphor for prototyping and captured its essence perfectly. Let’s look at the elements of this myth:
• Metamorphoses: the ability to assume many forms in rapid succession.
• Prophecy: the revelation of the mistakes you were unaware of at the time you made them; and directives on what course to take in order to repair the damage that they have done.
• Exactitude (As an extension of the Prophecy element): The Oracle of Delphi carried the inscription “Know thyself!”, an inscription that has been often interpreted as “Know your problem!” or “Have a clearly formulated question!”. Otherwise the answer of the Oracle will sound cryptic and useless.
• Teamwork: You can’t fasten Proteus all by yourself; you need the help of a group of dedicated and determined people.