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I’m back from Istanbul where I gave a talk in this year’s ICIDS. It was a great organization with very interesting keynote speakers such as Ernest Adams, Adam Russell and Toni Dove.
I presented a paper on the visual construction of narrative spaces in video games, which you can find here!
Next year’s ICIDS will take place in Singapore, and I’m looking forward to it!
Today I was a moderator at the Game Studies Symposium that took place at TAK (Kadıköy Design Workshop), and I had the honour to sit around the same table with a number of prominent figures from the turkish game studies and game development scene: Kerem Yavuz Demirbaş (IT Kopenhagen, Marmara U.), Tonguç Sezen (Georgia Tech, Bilgi U.), Diğdem Sezen (Georgia Tech, İstanbul U.), and Fasih Sayın (Crytek İstanbul, İstanbul U.). We had an interesting talk about game studies in front of a group of around 100 game developers, game researchers and game enthusiasts. Topics changed quickly and showed great variety, and the audience was keen to jump in with nice comments!
Before and after the event, I find the chance to talk many friends such as Ali Batı (a very talented and successful game developer from İstanbul) and Orçun Nişli (known for his work on the game Monochrome), and also some of the students that I worked together with at the BUG Game Dev Summer School back in 2012: Engin, Furkan, Atakan, Güney and Şan.
The organizer of the event was Güven Çatak, founder and executive at BUG Labs in Bahçeşehir U./İstanbul, in cooperation with Mehmet Kentel from the turkish critical game studies blog Fareler Oyunda. I’m thankful for the good time they made possible for us!
Between October 16-18 I have been in Burgos/Spain to join a wonderful group of Semioticians from all around the World. I gave a talk on theories of game temporality in game studies, which can be found here.
I had been invited by Rayco Gonzalez from the University of Burgos in behalf of the Spanish Association of Semiotics. I was over the moon to meet semioticians like Bertrand Remy from Paris and Paolo Fabbri from Rome. Lucky enough to walk into a Jean Miro exhibition in the cathedral of Burgos, I also visited the Guggenheim Museum in Bilbao, something I was dreaming of ever since I saw the images of this building that was designed by Frank Gehry.
Beyond that, I liked Spain a lot, and I’d love to go back there again.
The underground literature movement Kült Neşriyat published a special issue on the Gezi Protests in Turkey. I contributed to this special issue with a short article on the relation between play and freedom, and gambling and oppression. You can download the issue here! The articles are all in turkish.
This time my game idea is about using the pages of a book to create a murder mystery puzzle in which the readers can play the role of detectives and jury members. Here is…
Whodunit? is a turn-based book reading game in which 2-6 players try to solve a murder mystery by being both detectives and jury members at the court.
Whodunit? comes in the form of a unbound book. Of a total of 52 pages, 5 pages per player are distributed at the start of the game.
All players are given some time to read the pages they received at game start.
In every round a player must then read the content of at least one page in his possession. This page is then discarded and the player who read it draws a new page from the deck.
Players can make a guess in regard to the murderer at any time, but this player must then explain in detail how he came to his conlusion by providing the evidence he collected. The other players act as a jury and decide whether they agree to a death penalty for the accused person.
They can then check whether they were right in their decision.
After a break of almost 8 months, I’m teaching again. This time I’m a full time assistant professor at the Film and TV department at Izmir University. The department is newly established and it is a nice challenge to be part of the process to make it flourish.
Izmir University is located at Göztepe/Izmir, just a 2 minutes walk from where my parents live and where I grew up. I’m happy to have back this feeling of proximity.
I found a nice place to live, and it looks like my two cats are happy with the place too!
My contract runs until September 2014.